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OpenEar Projects:
Hear, Here, The Listening Ear

Opening Animation:

A short video based on the concept of attentive listening serves as an introduction to the disc. The camera begins with a child reading and moves through the window and out and over city, rural and wilderness landscapes. The video ends by moving into the human ear where sound is gathered.

Five scenes from animated film

 

Loud and Quiet 3:

The third activity asks that the player organize from quiet to loud a series of scenes which can be dragged from the center to a vertical column on the right of the screen.

 

Listen Up!

This is an activity that requires the participant to listen carefully to a soundscape segment and then match what was heard with an appropriate visual representation of the environment that produced the sound. There are three levels of difficulty possible:


1. Be able to match a soundscape with an image of the environment which produced it.
2. Be able to match one or two sounds selected from a soundscape with the environment which produced it.
3. Be able to
discriminate between those sounds that belong to one soundscape and another. (Download Planning Document) (RTF)

 

Listen Up!

This is an activity that requires the participant to listen carefully to a soundscape segment and then match what was heard with an appropriate visual representation of the environment that produced the sound. There are three levels of difficulty possible:


1. Be able to match a soundscape with an image of the environment which produced it.
2. Be able to match one or two sounds selected from a soundscape with the environment which produced it.
3. Be able to
discriminate between those sounds that belong to one soundscape and another. (Download Planning Document) (RTF)

 

Sound Walk:

Not a game but an exploration. The player is given a visual map of a city and takes a soundwalk tour with specific places to stop, click, and see/hear a particular acoustic event.

 

What's That Sound?

A timed-based game in which requires that participant(s) listen carefully to a sound and then match what is heard with an appropriate visual representation of that sound-making object. Play against the computer or an other individuals. Three skills are developed:

1. Discriminate one sound from another.
2. Match a sound with the sound's source.
4. Learn that there are classification of sounds such as city, farm, and jungle sounds.

 

Editing Sound Bites

This activity engages the user in taking a sound bite for television and editing it into something other than the original intention of the speaker. The example to the right illustrates how Senator Snort's short statement could be edited. There will probably be three or four different speeches that can be made into interesting sound bites.

Once the material is edited it can be heard by pressing a play button.

 

Awards: Theater

 

Individuals who play the games can gather award points to watch a short movie of their choice. There will be three presentation venues including a theater, video camera LCD screen, and a cameraphone screen. Micromovies of 1-3 mins. will be screened.