Proscenia Informational Posting
Distributed to Proscenia Interns and Affiliate Members
Events - News - Jobs - January 05, 2003
Today's Quote : "You must be the change you wish to see in the world." - Mahatma Ghandi



I am hoping that this new format is being well received at the other end of the wire. I've heard from a couple who have said they like effort and find it easier to read than the old e-mail text version. Any feedback would be appreciated.

I've added a short section to this posting about the advantages of professionally networking yourself within the media industry. I've also created a link to a featured "production studio of the week". I hope that by highlighting various production houses both in-state and elsewhere I can present an overview of the diverse work enviornments available.

As always, if you would like to be removed from this list let me know. Thanks!

Cheers, Gary



I've been wanting to feature various studios that I've come across over the past couple of years and thought I would start with Hot Pepper, a Portland based firm that is all about design. Hot Pepper uses design to build connections, person-to-person, and business-to-business. They claim to be modern-day alchemists, with "...the proven ability to convert complex information into high-value creative solution". Hot Pepper produces video, web, print, and other media materials.


Networking is your most powerful job search tool. Approximately 75% of all positions are located through networking. Job lines, human resource departments, company web sites, and word of mouth also play an important role in your finding the opportunity you want to jump start a career in media.

Networking is an effective technique for putting your ear to the rail and hearing about possible opportunities coming down the line. The following web sites provide a variety of tips to help you think about your own strategies for getting in touch with job and career information.

Professionals In Transition (PIT)
The informational interview is technique that facilitates your knowing more about an organization with whom you might like to work. It gets you in the door to talk - but not necessarily ask about a job. It is a way of building a network of contacts.

Networking - A Four Step Process
Networking is a process through which you utilize contacts you have, and those which you develop to assist you in learning about a particular industry or organization

How to Network
There isn't anything complex about networking.  Your simple goal is to try and uncover hidden job opportunities.  Remember less than 25 percent of available jobs are ever advertised.  By networking, you are trying to uncover hidden jobs.  There are two basic types of networking: contacting those you already know and contacting those you sort of know or don't know.

Where to Network:

Some of the best places to network include association meetings, workshops, and other events. Here are three organizations in Portland that may serve as a good place to introduce yourself and get networked.

Association of Independent Video and Filmmakers Portland has a growing independent film community with a strong contingent ofworld-class animators and documentary and experimental filmmakers. AIVP usually screens something as a group, sometimes a completed work, sometimes a work-in-progress and, depending on the needs of the filmmaker, we have some sort of session -- critique, pats on the back, suggestions about marketing or distribution, grousing and commiserating. When/Where: Call for dates and locations. Contact: Beth Harrington, ,

Oregon Media Production Association A non-profit film, video and new media association offering a variety ofservices to its membership. OMPA strives to educate, to inform and to represent the large group of talented individuals who make up the film, video and multimedia industry in Oregon. Portland

Multimedia | Internet DevGroup (MIDG) Design, development, usability and the world of interactive media.Portland.Monthly meetings are scheduled where networking can take place.



'SHAKE-UP' CLOSES 3,300 INTERNET CAFÉS IN CHINA This summer a deadly fire in the area around Beijing University destroyed an Internet café, killed 25 people, and prompted authorities to close 45,000 establishments, of which 3,300 were never reopened. The fire was apparently caused by two teenagers angry that they were denied access to the café, but the disaster was used by police officials as a reason to shut all Internet cafés in China as part of what they called a "shake-up" to make sure that all such establishments were safe. (Internet World 30 Dec 2002)



Portland Creative Conference - The Backstage Pass Series continues on February 5, 2003 with Digital Domain's Scott Ross, presented by Oregon 3D. Digital Domain was conceived by Ross (formerly with Industrial Light & Magic), four-time Academy Award-winning creature-creator Stan Winston, and Academy Award-winning writer, producer, director James Cameron. Digital Domain is one of the world's foremost special effects studios, creating inspired content and visual imagery for films like ³What Dreams May Come,² ³Apollo 13,² Titanic,² ³X Men² and ³The Time Machine." The event will be held at The NW Film Center, at 1219 SW Park.

Please join us for no-host cocktails, light hors d'oeuvres, music and networking, at 5:00pm in the Portland Art Museum's Sunken Ballroom. At 6:30pm we'll move into the Whitsell Auditorium for the evening's presentation from Scott Ross. Tickets are $30 per person and seating is limited.

Register online at
Other registration options: Call the PCC office at (503)
Mail payment to PCC,
PO Box 6943, Portland, OR 97228


Web Developer: Eugene. Fast growing Biotechnology firm seeks an enthsisastic programmer to design, program and maintain content of the comapny's website. Skills: BS-CS or BA- Graphic design or equivalent, experience in web programming; prefer HTML, JavaScript, DHTML, XML. Strong HTML Photoshop and design layout skills. Knowledge of Mac, DOS, Windows 95 and Unix environment. Knowledge of JSP, Illustrator and Flash. Contact: Molecular Probes, INC. HR Deprt. RG-WD 29851 Willow Creek Road. Eugene, Oregon 97. Web site: Molecular Probes.

Web Developer. Portland. Position. Job description: Strong, assertive, and self-directed Web Developer needed for a 3 month project at a Portland area client. This will involve implementation of a website that has already been designed. May also be responsible for maintenance, production support and some modification of this or other sites. Primarily front end development, possibly some work with the database. Desired Experience Must have HTML, ASP, and XML experience. If you have Javascript, CSS, and SQL it would be a plus. Other Desired Skills: Contact for more information: Recruiter Hall Kinion. E-mail:

Graphic Designer. Portland. . Print exp & knowledge of design programs req'd. Attention to detail, analytical, & creative skills a must. Candidates must be able to provide non-returnable samples. Email resume (or for more info) to: Published in The Oregonian on 01/05

Graphic Artist/Designer. Canby, OR. Apply your professional experience, hands-on artistic ability, and computer proficiency in PhotoShop, Illustrator and InDesign to create craft and scrapbook backbrounds and papers, and cover layouts for instructional craft books and catalogs. Work independently but cooperatively with photographer and other design staff. Fast-paced, deadlinedriven environment. Full time, on-site in Canby. Send cover letter with salary requirements, resume and examples of work to: DEPARTMENT GAD 1250 NW 3rd Canby, OR 97013 Published in The Oregonian on 01/05

Graphic Design. Portland. Creative and Brand Supervisor WE WANT YOU to help us build the next great brand! Growing manufacturer of outdoor recreation products looking for a Creative and Brand Supervisor. Duties include designing and executing artwork for packaging, catalogs, flyers, trade shows, etc. Successful candidate will possess a minimum of five years previous experience in the graphic arts field with consumer-based experience preferred. Must be computer literate and familiar with computer graphic design and various art media including a Machintosh platform using QuarkXPress, Adobe Illustrator, and Photoshop. Must be familiar with and have the ability to lead the printing process. Send confidential resume and salary history to: GERBER LEGENDARY BLADES Fiskars Inc Gerber Legendary Blades Div. Attn: Human Resources 14200 SW 72nd Ave Portland, OR 97 Fax Affirmative Action/ Equal Opportunity Employer Published in The Oregonian on 01/05

Graphic Designer. Spirit Mountain Casino is looking for energetic and motivated individuals who want to make a contribution to a team environment. Oversees all graphic design and related projects and implements Marketing events and promotions; directly supervises two employees in the Graphic Design area. Qualified candidates will possess an Associates degree and five years' relevant experience in graphic design, or an equivalent combination of education and experience. Extensive experience with Macintosh computers, QuarkXPress, Photoshop, Adobe Acrobat and Photoshop, and Macromedia Freehand software. Starting salary range: $15.93-$19.91 hourly Spirit Mountain Gaming, Inc. offers health, dental, vision, and life insurance as well as 401k after one year. Vacation begins accruing immediately and 1st-year employees can earn up to 20 paid days off per year! For Additional Information call Ext. 3835 David Jeschke, Human Resources Employment Representative Downloadable Application materials and information are available on the Spirit Mountain Casino web site: E-Mail Your Resume Now

Illustrator (BOOKS) Personal growth, sexuality & health. Published in The Oregonian on 01/05

General Printing. Professional full-service print company seeks detail oriented & organized pre-press specialist for off-set & electronic printing. Experience in production environment preferred. Mac & Windows, Quark, PageMaker, InDesign, Illustrator, Acrobat, Files to Image Setter, Big Color & Fiery. To apply send resume & earnings history to: Published in The Oregonian on 01/05

Lead Animator. Eugene. Qualifications: God-Like 3D Studio Max abilities. Character Studio experience a must. Shipped at least one Motion Captured title. Strong communication and ability to interact creatively with developers. A great demo reel. Description: You will be working on a fighting game for next generation consoles, eventually leading a team of animators, and assuring constinancy and quality of animations. Motion capture is utilized, but needs to be massaged. And not all data is capturable. You will be interfacing both with the programmer implementing the fighting system, as well as with the designer, and other artists.Interested, and qualified for one of the positions listed below, please send your resume in confidence, to mailto:. Pipeworks, Eugene, Oregon

Web Designer. Eugene based PremiereLink is a dynamic and unique environment. We are always looking for unusual, risk-oriented individuals who thrive in fluid situations. PremiereLink powers fundamental change for companies across the country with advanced web technologies and creates new vision. Being the best and brightest is only a good start‹we want professionals who believe the bar is never high enough . . . people who can transform businesses by defying conventional wisdom. Employees (and clients) who want "conventional" don¹t come to PremiereLink. We only want those with an uncompromising attitude to putting the interests of our clients above everything. If all this sounds like fun, then maybe you have what it takes to have a career at PremiereLink. If you can handle working and having fun every day, let us know. We are looking for... € Programmers who believe writing code is like playing the delta blues . . . € Web designers who create digital masterpieces quicker than you can say "Mona Lisa" . . . € Account executives with the talent to make clients sing, "Give it to me one mo¹ time"! email the usual stuff to:

Web Designer. Beaverton, Or .Babcock & Jenkins . They say form follows function:: we prefer to fuse the two into a truly interactive, dynamic web experience for prospects of our primarily high-tech clients. Our interactive technologies are in high-demand, and we need a creative web guru to join our team of designers who give these technologies a face. You will work directly with a creative director and writer to scope, concept, design and build the interface for small, ultra-interactive marketing web sites rich with originality. We then affix backend functionality that¹s custom-developed in-house (you only have to worry about the rich with originality portion). Variety is abundant; you will handle multiple projects, multiple clients, working with different agency teams. 3-5 years experience solving UI problems for interactive media should show in portfolio sites which highlight stellar visual design and a strong working knowledge of site architecture, functionality, and clean front-end programming. You must have a strong visual background and demonstrate superb skills in PhotoShop, Illustrator, ImageReady, and Dreamweaver, or the equivalent :: excellent skills with current standards in HTML, CSS, Javascript, Flash. Last but not least, you MUST be a self-motivated thinker. Our current client list includes Adobe, Microsoft, Hollywood Video, Sharp, and Quantum. Check out for a creative sampling.



Department: Art
Note: All resumes must be accompanied by a reel, portfolio or both to be considered.
Reports To: Manager of Technical Art

Job Purpose: Design and creates motion, geometry and lighting to produce in-game and pre-rendered special effects for a variety of projects. Works collaboratively as a part of a highly creative team.

Major Responsibilities:

* Process interactive animation, render, composite layers, compress data; convert between file formats as needed.
* Create in-game special effects and pre-rendered imagery that furthers the game experience.
* Research, design and produce dynamic simulations for all in game and pre-rendered projects, including but not limited to: particle, rigid body collision, soft body, cloth, hair, and fur simulations.
* Develops technical and aesthetic approaches and presents them to the Art Lead.
* Be responsible for the R&D of software, production pipelines, and post processes that are determined appropriate for a specific project as well as "advancing the state of the art."
* Maintain an excellent understanding of industry tools and software used in the creation of effects and imagery in in-engine, post-production, and video formats.
* Utilizes working knowledge of video editing including, technical processes, timing, continuity, framing, and pacing.
* Perform all postproduction of digitally captured video and animation related to each assigned project. Determine appropriate compression techniques to optimize quality, time, and space.
* Participates as a team member and strives to maximize team/department performance and in determining various creative and technical solutions.
* Perform special projects as assigned.


* BFA or BS with a portfolio that demonstrates video and special effects.
* Background in video editing or art
* 2-3 titles and/or 2-3 years professional experience as a FX Artist or related experience. Experience on a shipping title preferred so that work may be reviewed.
* Strong knowledge of Maya 4+
* Advanced knowledge of post-production and video editing software, After Effects preferred.
* Computer scripting/programming experience desirable, MEL preferred.
* Strong Knowledge of NT, Mac and Image Capture Hardware/Software.
* Must take direction well from different key team members.
* Excellent organizational, communication, and interpersonal skills.
* Work well under deadlines and multi-tasks.
* Must be willing to work overtime when requested.

To Apply:  See:

Storyboard/Concept Artist Job #32-01

Summary: Creates Storyboards and Concept Art for films and commercials that describe action/animation and that communicate ideas, moods, and feelings.

Principal Duties and Responsibilities:

* Creates layouts which visually describe, frame by frame, the action and animation. Also, makes drawings and paintings which determine setting and mood through color, lighting and detail.
* Makes presentations to clients as required.
* Researches and assembles reference materials.
* Archives all work.

Education, Experience and Skills Required:

* Bachelor's degree or 2+ years in a related field preferred.
* Exceptional traditional drawing skills. Training in and/or a demonstrable understanding of the basic principles of art including perspective, lighting, balance, and color relationships.
* A working knowledge of artwork presentation preparation.
* Excellent organizational skills. Ability to multi-task and work under pressure.
* Some knowledge of Macintosh computers and Photoshop a plus.

To Apply:

Animatic Artist (Pre-Visualization Animator) Job #34-01

Summary:As a member of the Art department, works in conjunction with other artists under the Visual Effects Supervisor, Art Director and Art Department Creative Director to pre-visualize both sequences and concept art for animated features as well as visual effects for live-action films.

Principal Duties and Responsibilities:* Animates sequences with multiple shots using storyboard art in 2D as well as in 3D.
* Creates digital concept art for feature film and commercial visual effects.
* Provides other concept artists with underlays and source art created in 3D.
* Turns concept art into 3D models for use by Art department, Computer Graphics department and Model Shop.
* Edits Storyboards, Animatics, and Audio to video sequences with FinalCut Pro.
* Prepares presentations for clients as required.
* Uploads animatics in QuickTime format to Computer Graphics and Editorial departments daily for review and transmissions.
* Tracks shot progress through entire pre-visualization process. Archives all project files, renders, and source images.
* Works in conjunction with other animatic artists under the supervision of the Lead Animatic Artist, Art Department Creative Director, Art Directors and Visual Effects Supervisors.

Education, Experience and Skills Required:* Bachelor's degree and 2 + years in feature film or television production.
* Training in and/or demonstrable understanding of basic principles of art and film. Proficiency in modeling, lighting, texturing, as well as scene, shot and camera move composition.
* Knowledge of terminology and techniques used in film and visual effects including basic knowledge of photography and camera lenses.
* Knowledge of Macintosh computer systems and proficiency using After Effects, ElectricImage, Photoshop, FormoZ, Final Cut Pro, Illustrator, as well as familiarity with QuickTime and digital video.
* Ability to work under pressure in addition to implementing changes based on input from multiple sources.
* Ability to multi-task and work efficiency in a multi-user environment. Excellent organizational skills.
* Familiarity with Unix preferred.

To Apply:



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